When the users open the app, the sound detection engine is activated and will seek the user location within the venue
The app will use the microphone to find the location of the user
The location of the user will be displayed in the 3D map on the app
The app will show you directions to your seat or to find the other services in the venue
Pay with the sound
In the cases when connectivity is an issue, you can also create your own wallet for payments.
This peer to peer transactions do not require that the users are connected to the internet: they
will get the bill to pay offline per analog data transmitted through the merchant’s device as a
sound signal to the customer’s phone. The customer places his/her phone near the merchant’s
device to receive the bill and decrypts the data to make the bill readable in order to make the
payment through a wallet, debit or credit card.
When the User phone is disconnected, we send the amount from the Merchant tablet to the smartphone by ultrasound.
The payment app in the User smartphone displays the amount
The customer agrees to pay and the app generates locally a validation code by ultrasound
The Merchant tablet receives the User validation and authenticate the payment online.
The payment is confirmed
The Merchant tablet sends a message by ultrasound to the User smartphone to give a feedback/receipt that the payment was successful to the User’s app.
SoundTags are inaudible audio signals that we embed in the sound of content of TV/radio shows, publicity spots, music, soundtracks, sport, retail, events, etc.
We can decode the SoundTags when we "listen" with our detection app Shome@. The app will scan for the signals located in the sound, and once detected will decode an action.